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OBM Characters & Unity UMA


Guest Zepth

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It would be great if OBM packages are integrated to UMA(Unity Multipurpose Avatar) system.

UMA is fairly new(Dec 25, 2013) but offers great features on game character prefab creation.

Basically (as far as i understand) UMA gives great customization options similar to MMORPG game character creation systems.

 

Customization Example screenshot with UMA

https://d2ujflorbtfzji.cloudfront.net/package-screenshot/c8e96cd5-f5d7-4174-93cb-d4f80a7f0524_scaled.jpg

 

UMA is sponsored by Unity Technologies so it is free & opensource.

 

https://www.assetstore.unity3d.com/#/content/13930

http://fernandoribeirogames.wix.com/umabeta

 

it is currently Version 1.0.2.0 & i believe it will give great diversity for game NPC & player avatars.

 

There is a content creation pack to create UMA content with base meshes and textures

http://fernandoribeirogames.wix.com/umabeta#!content-creation/c1k7h

 

OBM is already great base so integration with UMA will be great asset for us.

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I think UMA is probably going to be the way forward with Unity... there will probably be an ecosystem of clothing packs built around it in the long run. it may not be too tricky to resize the arteria armour meshes to fit it, it's still a human shape after all.

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The main problem here is that not everyone uses unity - if its going to be a huge ammount of work outside of what i would regard the regular arteria workflow for one engine, a separate funding or something would need to be done. Ill take a look and see what i think

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Guest ProfessorK

If you can come up with a number as to what it would cost we could always do a Kickstart or something around it.

 

Id be willing to kick in some extra $$$ around this.

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Thanks for suggesting that. Now ive finalised the 2d addon and thats all go, we can look at this too, if customers are interested in supporting the project.

Ive just emailed the creator to clarify that indeed we can supply content commercially for the UMA project, and some other questions as to how the OBm items would be rigged.

 

Once i have answers, ill work out a sign up ammount like with the 2d element.

 

Best

Steve

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Ive looked through the videos for uma. I like the system and can work wth it to convert my obms, as long as I get enough interest. The 2d element was a great success, and that's all going ahead as I hoped so we can do a similar idea for people who want to use the uma system with my obm content. After speaking with a few customers, it seems $35 is a fair amount per customer who wishes to be part of this custom arteria package addon. I want to do a little more research, and then when im 100% satisfied with the workflow methods and timescale, ill email you all out with the proposal, and feel free to sign up if its of interest to you. Kindest Regards to all supportive community members.

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Guest Conect11

personally tried to use the UMA, and realized I was so in over my head with my project that I quickly ran back to the ease and comfort of the OBM / OBF. Translate that over, around that price especially, and I'd probably be hooked.

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Just waiting for a few questions to be answered by the developer, so I can be 100% confident of the transition. I definatally don't want to get into any coding areas with this, as its not my area, but from what I see thus far, I don't need to. Im curious about adding the arm and leg armour elements to see if that's straight forward

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Hi Steve,

I've been looking into this a bit more and it does look like it's going to become a kind of go-to standard for Unity and have all the Unity community behind it, so probably does make most sense for most of us to move over.

What they haven't got yet is the awesome set of clothes and armours that you have for the base male, so there must surely be a good market there. I'm definitely up for backing that with the $35 membership addon :)

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Very very friendly and helpful devs working on the UMA project - and they were pleased to assist me with my question yesterday. Everything 'seems straight forward. I load their base male into my 3d app, then position the OBM elements, size them accordingly, make sure they are weighted as the underlying character, and export as a single FBX, then put this into a slot in UMA. The beauty is, is that as I did with OBM I used an amazing toolset in SOFTIMAGE which I use for rigging, whereby like their oneweight in blender, I can copy weights from one mesh to another, which basically speeded up work on the OBMS tenfold over the previous base males - and I can use this again for UMA, so my clothing moves in accordance with the underlying UMA meshes. I am concerned that some of the medieval meshes 'could' cut through? but I will see, and im sure I can perfect this, if it does. I did learn a lot with the OBMS! I did wonder how placement of item would work - i.e. wrist armour, arm armour - but the dev says so long as I position where they should be on the UMA character then this transform will be taken into the slot when activated. To be honest, its only the slot side of things, I need to fully digest, but everything else is now at a near start line. I value too, how community members are supportive of these ideas, and also of the small cost involved due to it being specialised to unity. Thankyou all. Ill watch the vids again on the slot elements, then do a mail out for support. Of course, I know all you community members will assist in testing and helping on areas which are near the coding side(i.e. adding slots etc). The only issue the devs raised was that, as they don't have an exporter for softimage, then a few export options 'needed' for UMA would be missed - but my solution to this, would be to do all the work in softimage, then export the elements to blender, and export to their spec

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A suggestion: Keep the donation open for longer than one week. Some of us may be unable to contribute now but can in the future. Also, as you go through this process and show videos on the Unity forum, you might gain new members or new contributors. It is a great idea, but the one week limit for contributions is only going to hurt the chance of reaching your goal.

 

We don't even use the base characters, but if we see this in action, we will probably want to contribute just to encourage such projects.

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Steve, sounds awesome! What I would like to add though - for people that already bought membership but don't want to pay again I think they should get this anyway... I don't think it's good to do have membership for "access all areas" and then say "except this" or "except that". For things like this I think having a bounty is a good idea, so we get enough people to chip in to cover the work needed to make a reality - sort of like a mini kick starter... If not enough people contribute it doesn't happen, but if there's enough demand and financial support then it gets made - either way those people who are paid up members should still have access to the full site including the new content anyway. Just my 10 cents :D

That said... I will definitely chip in for this right away and I hope everyone else reading this thread will do so! :ph34r:

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This would interest me greatly. I already started Uma integration with my own projects and the stuff that comes with the OBM will make it even better.

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Thanks Daryl. i dont want really to separate modules within a full membership.

I guess i was just a little concerned that non unity customers would feel they 'have to subscribe', even if they never are going to use it, but as is common with indies and hobyists alike, people try many different engines from time to time, so i do think its beneficial to all in the long run, especially at the carefully thought out pricing.

 

Steve

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Guest arrcomm

Steve,

 

Not really into this UMA stuff, but I see it might be useful in the future for me and I like to get in on the "ground floor" of your ideas and projects and like to support your work. Keep it up.

 

David Robinson

http://www.arrcomm.org

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Guest Zoroaster

Thanks Daryl. i dont want really to separate modules within a full membership.

I guess i was just a little concerned that non unity customers would feel they 'have to subscribe', even if they never are going to use it, but as is common with indies and hobyists alike, people try many different engines from time to time, so i do think its beneficial to all in the long run, especially at the carefully thought out pricing.

 

Steve

 

Hi Steve,

while I understand Your thoughts about people never using some part of Your offers (mabye Unity3D-parts, maybe 2D-parts etc), I fully agree with Daryll, a "full access" should be "full". I think, there really are full-access-customers who do not use all of Your areas, so the Non-Unity-Users should not be a serious problem. Restricting (or ecepting some areas) after(!) having promised the "full" access will perhaps create more disappointment.

Regards

Zoroaster

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Reading back on Daryls comment, I understand now in a different light what he meant - yes I actually do agree with this in theory, so long as existing customers who have paid don't have problem with non signups getting acces. Daryl is right in respects of, the money contributed by members is so these addons can get kickstarted. Giving access to all then, stops any confusement.

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Guest Conect11

Like the idea, and even don't mind the extra pricing, so long as everything from here on out doesn't use the same model. That would devalue the membership, imho. That said, for premium things like this, I'm all for it.

 

Unfortunately, the offer has hit at a bad time. I know I said that about the 2d offer, but this time I mean it, so if you decide to go with the same kind of deal, ("show interest and we'll pencil you in at the early adopter price") then I will be happy to pick this up at the end of the month. Otherwise, will wait to see what pricing will be.

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It definatally doesn't devalue membership, a 2d asset provider was something arteria was never ever going to be - this is why this was provided as an addon in the light of the possibility of doing 2d products, hence it was never sold as part of any membership. The uma, again, is something more exclusive, that is outside of the regular arteria workflor. Its additional work for one engine, taking a lot of time that I would have never undertaken on regular arteria membership due to the 'almost' custom work element to the conversion for unity users. I do really thankyou for all your support.

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Guest wccrawford

My question on this would: What about future models? Are they going to also have this done to them?

 

I'm interested in making this happen, but only if it continues to happen. 1 set of models and then nothing further isn't really interesting enough to me.

 

Also, did you ever decide whether this conversion would be available to all customers of the OBM, or just those who help fund it? It's my opinion that it should just be rolled into the exist packs and available to all prior and future purchasers, even those who didn't help fund this conversion project.

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