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OBM Characters & Unity UMA


Guest Zepth

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Yes, correct - the uma is provided for all, after careful thought. The target via the payments is simply to ascertain whether they will go ahead as projects. The 2d target was reached therefore that is going ahead and in full flow of operation at the moment, and we are in the process of seeing whether UMA will go forward if the target is reached. So no exclusion, just targets to make sure a project goes ahead. Remember, UMA & 2d where never ever going to be part of arteria3d. I had ideas on the feasibility of a 2d site, and so I presented it to the community. The uma was an idea via the community - and after research, I presented the Target fund scheme to see whether the additional work would be worth it. Re characters, if you mean, are all existing character to be converted to UMA, then no, as not all my existing characters work with OBM/OBF either. However all characters in the future I make will be UMA compatible so long as the UMA project goes ahead.

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Guest Zoroaster

...However all characters in the future I make will be UMA compatible so long as the UMA project goes ahead.

 

Thumbs up! Thank You for the clear words, really much appreciated!

Keep the good work!

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I think it works best if all members just get access to everything on the site, past, present and future - even if they don't contribute to these target funds. That was the deal and the expectation when most people signed up. Obviously some stuff won't be useful for some members but that's always the case - most people will never ever use the majority of the models anyway.

Obviously Steve can't work on everything at once though and needs to make a living off a fairly limited/niche customer base, so I think it's fair enough to ask for a little extra crowd funding to get things prioritised and done.

 

I didn't contribute to the fund for the 2D stuff because I don't really need it - but as Steve says, most indie developers dabble in different engines and ideas from time to time. Who knows if I might need it in a year or two? It's always nice to have that option.

 

For the UMA I really would find that useful so I contributed extra to the fund and I hope lots more people will contribute too, so we'll make that happen as well. I'd still like to see everyone else get access to this as well if they signed up for a membership deal too. That was the whole point of a membership after all.

 

That seems like a good way to work it for now and the future. Those that want to support arteria's larger ideas and projects contribute a little to kickstart the project. If people don't want or need it, or simply don't want to shell out for it, then they don't have to. Either way they still have members access to everything if they decide they need it later on - but it's in people's best interests to contribute towards things they really need as if it doesn't make the target it doesn't get made at all.

 

 

Also - whilst the UMA pack is only going to be useful for Unity users, I think that does account for the majority of people on here judging by posts people have made, and it will obviously also be able to go into the unity asset store and ride the wave of publicity UMA is getting right now, so I think it would probably get arteria a good number of new customers as well.

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ok i got the email and im interested but how will it work

 

i pay the amount, but what if not enough interest and the conversion does not happen. do i get my money back or am i charged only when the conversion work begins

 

also how long will it take / when will it come out.

 

will it be all of obm/obf (male and female)

 

what about zombies, i really just want zombies to work... that is why i got the thing...

 

more details would be nice. thanks in advance!

 

also it says 2nd mail out of 3, but i just got it... so where is 1st...

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Guest ProfessorK

I don't mind others getting access so long as that doesn't discourage people kicking in in the future. Americans can be kinda greedy and selfish (and I say that as an American) and I could see some people thinking "why should I ever pay more if Im gonna get it anyway?"

 

Having said this, I consider my $35 a "vote" for this being prioritized as a project and it saves me a huge amount of work so it was worth it to me. I also do like the idea of a community doing things together where people contribute as they can... but I'm a lot more socialist at heart then your average American :)

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Just got this as well. Honestly, about the whole lifetime subscription thing, I have contrasting feeling, but what I basically believe is that having lifetime access to everything Steve does and will do is already great: I don't mind to add some contribution here and there to keep him funded... if we were in better financial conditions I would have proposed a fixed monthly contribution to Steve because it'd feel just about right... not excluding that we'll decide that in the future.

 

Keep up the good work ;)

Pino

 

P.S.: I see you work in Softimage. It'd be great to have the original Softimage files to add Root Motion ourselves for Mecanim ;)

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Guest VicToMeyeZR

I put mine in. If you need more funding I wouldn't mind doing it again to get this to move forward. If you think your not going to make it. Let me k ow I will help it along more

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Thankyou for all your great support.. it really does humble me. Tihngs picked up yesterday, but still a little away from the target. Ive re sent out the mail - as that seems to kickstart payments coming in shortly after sending. Lookint at my stats, it seems quite a few customers did not receieve the mailouts ive done. I wished i had better control over bulk email sending from my control panel. Apologies to all customers who receieve all the mails..

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hi,

 

may i suggest getting rid of lifetime and switching to just having yearly that will help with funding.. think of it like magazine subscription... the problem with lifetime is soon enough the money runs out. nobody really minds yearly subscription so long as its reasonably priced and it delivers...

 

also would be nice if there was roadmap each year of what is hoped to be complished by month... sort of tern into more like magazine business... and then people know what they are paying for...

 

uma would be nice. im not into 2d at all, but i guess its also important. fixing bug with existing packages is actually very important to me. i really need issues ive reported with those zombies (male/female) resolved so that i can finally use them... hey polishing is very important. more important to me than new content. although i can understand that uma is like polishing...

 

anyway i'll to night pay the $35 i just had to recently pay taxes and it just puts me off, but hang in there the thought fades soon enough... ;)

 

best of luck steve.

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Guest ProfessorK

Is this opened up to new individual purchasers too?

 

Im not sure that I can get anyone to go in for full access on this alone, but i might be able to drive a few more individual sales from my blog.

 

I guess the issue is that its hard to administer direct sales if we don't hit goal.. you need to have a refund mechanism.

 

I can talk about full membership on the blog, but I don't know what that will drive, if anything. Its a bit of an investment for anyone who isn't doing serious development...

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Guest ProfessorK

Sent. I paid the 8 cents charge for you :)

 

It'll arrive from "Catco Magical Effects" like my last payment. (Theres a story behind that.)

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Paid 35$. I could not looked this thread before but i hope the support is enough to make this happen. I also agree the other posts in this thread.

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Thankyou to all customers. The UMA conversion is going forward! I will now spend the next month on preparation for the system. Ill still leave the payment page up for any other customers who wish to contribute too, due to requests.

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  • 4 weeks later...
Guest reynolds.corey

Out of curiosity, I don't know much about UMA yet but one of the best parts of the models you've released (especially in the OBM releases) is the animations that go with them. The UMA releases I'm seeing are for the "parts" that attach to the base model released with UMA from the UMA dev, but will there be a way to get a UMA base model that has all those animations that came with your origional models that you're converting?

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Ive started a Uma thread on the obm conversions. Yes, the Uma conversions are for obm and obf to follow. The animations wont be converted though, but everything from the obm meshes will. Uma now acts as the base model. When I set out in the conversion of the OBMs I never had it in mind that customers would want the animations, as the new base model, is effectively UMA - with all the costumes added. UMA for me was a very complex learning process, and at this time point animation s are something I don't want to add, as I feel it will add lots of complexity to the whole process. That's not to say in the near future we cant look at this. Im always open!

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