AndrewC Posted May 18, 2023 Share Posted May 18, 2023 Hi, I have a collection of 3D clothing assets that I would like to import into Fuse and put onto characters I create in the program. The clothing I have is being rejected as it has too many many triangles and is too high poly. I can't figure out how to reduce the triangles or the poly count properly MeshLab to make Fuse happy with the import process. I'm not having any luck with it and would like to hire someone who is experienced with creating and altering custom clothing to import onto Fuse characters. Can anyone from Arteria3d help me? Sincerely, Andrew andrew.peter.cave@gmail.com Quote Link to comment Share on other sites More sharing options...
admin Posted May 21, 2023 Share Posted May 21, 2023 Just emailed you as I can do this for you Quote Link to comment Share on other sites More sharing options...
AndrewC Posted May 22, 2023 Author Share Posted May 22, 2023 On 5/18/2023 at 1:21 PM, AndrewC said: Hi Admin, Really glad you're able to help. I checked my gmail inbox and spam box and I couldn't find an email from you. What is your email address? I will send you an email so we can start the chat. Andrew andrew.peter.cave@gmail.com Quote Link to comment Share on other sites More sharing options...
admin Posted May 22, 2023 Share Posted May 22, 2023 Order@arteria3d.co.uk Quote Link to comment Share on other sites More sharing options...
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