Guest murteas Posted January 28, 2013 Share Posted January 28, 2013 Maybe it is me, but I can't quite figure out why the transition pieces don't fit together (i.e. the halls don't line up with the room). Is there an example scene for Unity3d somewhere that I could look at? Or is there details about what size I should be importing the models in at? Thanks for the help! Link to comment Share on other sites More sharing options...
admin Posted January 29, 2013 Share Posted January 29, 2013 Everything fits together. originally I did have a unity file, which was used for the promo shots, but I had problems with it, and the scene was lost. All elements do fit - but bare in mind, that you have castle room.corridor sections and dungeons pieces. When you say the transition pieces, which do you mean Link to comment Share on other sites More sharing options...
Guest murteas Posted January 30, 2013 Share Posted January 30, 2013 Ok, so for example I want to hook DungeonRoomD to a hallway. I can't figure out what pieces should match it's opening. for example if I use Dungeon Corridor B to go directly into the room, I have a problem where the openings don't match. here's a picture: Link to comment Share on other sites More sharing options...
admin Posted January 31, 2013 Share Posted January 31, 2013 You would use one of the corridor connection pieces. that would go between the two pieces. When im in the stutdio tomorrow, ill post a pic of what I mean Link to comment Share on other sites More sharing options...
Guest murteas Posted January 31, 2013 Share Posted January 31, 2013 Thank you, I'm sure a picture would help. Link to comment Share on other sites More sharing options...
admin Posted February 2, 2013 Share Posted February 2, 2013 Ill be in the studio tomorrow afternoon and will get the pics for you Also will be releasing update to this pack shortly and mobile version Link to comment Share on other sites More sharing options...
Guest murteas Posted February 2, 2013 Share Posted February 2, 2013 Ill be in the studio tomorrow afternoon and will get the pics for you Also will be releasing update to this pack shortly and mobile version Sounds great. Thank you. Link to comment Share on other sites More sharing options...
admin Posted February 5, 2013 Share Posted February 5, 2013 Link to comment Share on other sites More sharing options...
admin Posted February 5, 2013 Share Posted February 5, 2013 This image shows the usage of the Door Divides, that are placed between rooms and corridors. Note also, I will be relasing a new SNAP TO GRID dungeon kit after we release the Sci Fi version Im currently working on. This will enable you in your 3d editor, to paint floors, walls, props etc, of which can snap to a gride of your choice, for much easier connectability and customisability too. Link to comment Share on other sites More sharing options...
Guest murteas Posted February 5, 2013 Share Posted February 5, 2013 This image shows the usage of the Door Divides, that are placed between rooms and corridors. Note also, I will be relasing a new SNAP TO GRID dungeon kit after we release the Sci Fi version Im currently working on. This will enable you in your 3d editor, to paint floors, walls, props etc, of which can snap to a gride of your choice, for much easier connectability and customisability too. Snap to Grid sounds cool. Thank you for the pictures. I'll give it a try tonight and see if I can get it to line up. Link to comment Share on other sites More sharing options...
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