Guest mariusz.plaskowicki Posted December 4, 2012 Share Posted December 4, 2012 Hi, I tried to open few of the models in the blender (used the collada format) but it caused blender to crash. Is there a change that blender native format will get added to the list of the supported formats? Or maybe someone was able to import the models using some other format? Cheers M 6 Link to comment Share on other sites More sharing options...
admin Posted December 4, 2012 Share Posted December 4, 2012 Ive never had good experiences with blender to be honest(thats just my personal experience). I can load the models in via DAE format, without animations, but if there is even a trace of an animation in the file, it will crash I have no idea why this is Link to comment Share on other sites More sharing options...
Guest panz3r Posted December 12, 2012 Share Posted December 12, 2012 Blender 2.65 seems to be able to import . I have been able to import one of the animated characters and the animated moves have been present. The import took a while (~10 min i think). Link to comment Share on other sites More sharing options...
admin Posted December 12, 2012 Share Posted December 12, 2012 Thats great news to know - was that using the DAE format for import Steve Link to comment Share on other sites More sharing options...
Guest panz3r Posted December 13, 2012 Share Posted December 13, 2012 Yes, the computer was a windows xp with 3g ram and core2 quad Link to comment Share on other sites More sharing options...
Guest Dingo_aus Posted December 26, 2012 Share Posted December 26, 2012 Yes I am using Blender exclusively for Arteria models. Blender 2.65 was released on 10 December 2012 (after OP) and a bug fix 2.65a on 20 December 2012. Both of these versions have been importing DAE files well. They do take a little while to import but I've not had a crash with them. Earlier versions of Blender (eg 2.63) do crash when trying to import Arteria DAE files. After importing them I scale by 0.1 in all three dimensions and rotate on the X axis by 90 degrees. Link to comment Share on other sites More sharing options...
Guest Dingo_aus Posted December 30, 2012 Share Posted December 30, 2012 I have created a bit of a workflow showing how I am taking COLLADA files and exporting them as ASE, compatible with the ioDoom3 engine: http://adventuresinsilicon.com/wiki/index.php?title=Exporting_ASE_models_for_ioDoom3 Link to comment Share on other sites More sharing options...
Guest Ionus Posted October 7, 2014 Share Posted October 7, 2014 Using Blender 2.71, I import as .obj, failing that .fbx, failing that .dae and I have everything I have attempted to open. I do suggest dumping all the files in the one directory for the one object. There seems to be a problem with some if they have to look in a directory for image files. Link to comment Share on other sites More sharing options...
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