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OBM + Mixamo Animation Issues


Guest xonnex

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Hi,

 

First I would like to say, great package, I am enjoying it a lot. Your video was quite helpful getting me up and going, thanks!

 

That being said, I am having some issues with OBM and Mixamo Animations. The thumbs seem to bend the wrong direction, here are some example pictures from "Great Sword Idle"

 

brokenthumbs1.PNG

https://www.dropbox....okenthumbs1.PNG

brokenthumbs2.PNG

https://www.dropbox....okenthumbs2.PNG

 

The hands in general look a bit weird, but the thumbs are the worst part as they are noticeable when running around with a third person camera.

 

Here is what they are suppose to look like:

workingthumbs1.PNG

https://www.dropbox....kingthumbs1.PNG

workingthumbs2.PNG

https://www.dropbox....kingthumbs2.PNG

 

Are the joints just backwards? I am not that familiar with 3d modeling, so I am hoping you can help me fix this.

 

Thanks

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HI

 

The thumbs are not like that on the regular animations, so its definatally something to do with the way the 3rd party animations have adapted to the rig.

Is it something to do with the way you have setup mecanim perhaps?

 

Steve

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Okay, so I think you are right, it has to do with how the avatar is setup.

 

Here is a picture of the right hand:

awkwardhand.PNG

https://www.dropbox.com/s/hjcdjbyao3ktn70/awkwardhand.PNG

 

The fingers are mapped to the wrong bones. So, I tried to correct this, but get this weird error instead:

notintpose.PNG

https://www.dropbox.com/s/70b0s5taxhx7yw9/notintpose.PNG

 

Lastly the left hand greatly differs from the right. It doesn't have the same number of bones per finger/thumb:

lefthand.PNG

https://www.dropbox.com/s/34aro2jnd29fjl4/lefthand.PNG

 

The left thumb only has two bones, whereas the right has 3, likewise the left pinky has 3 bones and the right has 2. Also, the right little finger is called the left little finger:

rightvleft.PNG

https://www.dropbox.com/s/33e8b9mgdew1bws/rightvleft.PNG

 

Know how I can correct this? I figured remapping would work, but the not in T pose error is really strange to me.

 

Thanks!

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