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Yerkscorp

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  1. Yes, we understand that, but the tabards flatten the UMA's breast instead of fitting the UMA's dna. Notice in the image how the belly is kept, while the boobs are gone when putting on the tabard. I'm sure you can understand why this isn't even usable for playable characters where the players chose how to create their characters the way they like them. And I've just noticed that the tabards are not fitting the uma female at all. The butt is clipping through that tabard, which means that it doesn't fit the dna in many areas. And as we need each set of armors in our game to be available for both male and female alike, that means that we currently cannot use any of the armors from OBM/OBF until that is fixed, unfortunately.
  2. Also, if you could please explain how not to lose the "breast size" dna when using any of the OBF armor for human female it would be appreciated. The only time we can make the armor look "OK" is by using a tabard underneath the armor, and the tabard seems to completely flatten the breast area, yet the armor seems to fit correctly if for example you expand the belly/waist areas.
  3. Sorry can't upload the other images as there's a set limit on size, and even deleting the previous image does not allow me to repost more pictures.
  4. Thank you for your answer. After verification, we had some of our packs that were outdated. We don't really know when a pack is updated so it's hard to keep track of what is and isn't up to date. Nevertheless, with the latest packs, here are a bunch of issues we decided to take note of, for you to fix in further versions : Packs checked : Hairpack, Celts&Vikings, Paladin -UM_Beard_D slot is Hair instead of Beard -UM_HairStyle_A_FEMALE_Recipe has HumanMale as a race -HairStyle_C_MaleVersion doesn't fit the HumanMale head, and has hairs clipping through the head (See picture) -UM_Beard_A and UM_Beard_B slot is set to Underwear -UM_Moustache_A and B slot is set to Complexion, while UM_Moustache_C is set to Beard, UM_Moustache_E is set to Tattoo -Moustache_DBeard_D_Recipe slot is set to Ears -UM_HairStyle_G slot is set to Face -All CV_Tabards have clipping issues near she shoulders on base HumanMale race (See picture) -PAL_Boots Overlay has no overlay name and as such is not getting indexed, breaking the PAL_Boots Wardrobe Recipe -All Moustache looks wierd and uneven. Might be due in part to URP and not being able to find the right settings, but so far all Moustaches are not symmetric and the tips (left and right) looks way different (See pictures) I will let you know if we find anything else as we go through all recipes again.
  5. We're about to start our kickstarter for our upcoming game, and were ready to make some screenshots using your assets but unfortunately, a bunch of your UMA stuff doesn't work properly. - A lot of recipes on all your costume sets are on the wrong slots; - Most of the beards and hairs cannot be used in URP, are too dark to tint, or are looking like a picture was taken of a beard and simply applied as material; - The Celts & Vikings for Female is nowhere to be found on the download section, so I can't even test these; - All the Paladin armors, both male and female don't even load as they don't even have a uma material assigned; - Most of the helmet recipes don't hide any slots, meaning that all Hairs are just clipping through them; A lot of those costume sets are indicated as being made for UMA 2.5, so there's no reason for all these errors to not be fixed. Over a year ago you replied that you would provide "new or updated hairs/beards" that would be desaturated as to allow tinting, and no news since. Would you please let us know if these are a few of the things you could fix rapidly? We did fix a bunch of things on our side, but unfortunately for the hairs/beards and URP shaders we need your help. We also need the download link for the C&V for Females. Thanks
  6. Hi, the textures for most of the hair/beards in the UMA Hair Packs are too dark and as such you can't change the color much on them. Can you provide desaturated textures instead? Otherwise the texture color is automatically applied and when you change the colors it only adds to the dark textures (impossible to get clear or light hairs. Thanks
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