bs boots are the missing blacksmith boots - i need to add them back into the main download but for a quick fix i uploaded the boots. Ill be re adding the orc to the folder this week
The generic direct x and fbx version do have named animations, hence the elimination of a need for an animation stat/stop frame list. What engine are you using? Also im really not sure as to what's going on in unity as the file since I released it has always had named animations in and hasee never posed a problem
Are you using the fbx or direct X from the generic downliad too?
It does, are you importing the unity package and the scene i provide ?
Also remember Its Steve from Arteria 3d. A legacy model, but that is already setup for the model so im confused as to why your not seeing the model correct.
Please explain your steps on how you used the model
Please note on the unity version, start a new project, and import the environment assets, image effects and characters packages so the scene runs correctly.