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JeffG

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Posts posted by JeffG

  1. I haven't done URP, but for HDRP I go through the following steps

    Convert the Unity Materials for the fbx's to the installed render pipeline  (This will create the mask maps)

    Then create 2 Unity Materials.  One for Shiny materials (usually for plate mail) another for non-shiny material (ie leather)

    Create 2 UMA materials to match the above materials

    Go through each overlay and change material and update textures to have the 3 textures.  Main, normal and maskmap

    Go through each slot and update the material

     

    You should be good to go

    • Like 1
  2. You first need to go to the Hair Recipes

    For Example

    Highlight  UM_HairStyle_E_Recipe (ie show the inspector)

    Goto the Shared Colors section and Add Shared Color

    Name It Hair (You will need to expand the section to name it)

    Scroll down to the Overlay for the Hair Style and select the Use Shared Color.  Select Hair from the dropdown list if not already selected)

     

    Run scene and highlight Female (4)  (Hope we have the same scene...lol)

    You should now be able to play with the hair color slider and see the hair change.

     

    Hope this helps

     

    uma_color.png

    • Like 1
  3. Ditto

     

    I just purged my project of all the Fuse and Morph3d and gone to the UMA models exclusively.  Almost back to where I need to be (I need to find the bug in my character creator where after I change sex, I can't modify the body anymore..lol)

     

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