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tomjscott

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About tomjscott

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  1. It is a clone of the default female with Elf ears added. I don't think the ears would cause the problem though. [EDIT] I also tried with just the base female and the same thing happens. If I change the Trousers and Tabard recipes to not hide the torso then the neck is visible, but the skin pokes through the breast area a little bit.
  2. OK, so it looks like the double sided shader solves this. However, how do I fix the issue where the body is invisible around the neck area?
  3. I get the following errors when trying to use the Tribeswoman cape: Slot 'TribesWoman_Cape' Material Channel 0 refers to material property '_MainTex' but no such property exists. UnityEngine.Debug:LogError(Object, Object) UMA.SlotData:Validate() (at Assets/UMA/Core/StandardAssets/UMA/Scripts/SlotData.cs:279) UMA.UMARecipe:Validate() (at Assets/UMA/Core/StandardAssets/UMA/Scripts/UMAData.cs:504) UMA.UMAData:Validate() (at Assets/UMA/Core/StandardAssets/UMA/Scripts/UMAData.cs:291) UMA.UMAGeneratorBuiltin:HandleDirtyUpdate(UMAData) (at Assets/UMA/Core/StandardAssets/UMA/Scripts/UMAGeneratorBuiltin.cs:208) UMA.UMAGeneratorBuiltin:OnDirtyUpdate() (at Assets/UMA/Core/StandardAssets/UMA/Scripts/UMAGeneratorBuiltin.cs:291) UMA.UMAGeneratorBuiltin:Work() (at Assets/UMA/Core/StandardAssets/UMA/Scripts/UMAGeneratorBuiltin.cs:148) UMA.UMAGeneratorBuiltin:Update() (at Assets/UMA/Core/StandardAssets/UMA/Scripts/UMAGeneratorBuiltin.cs:101) Slot 'TribesWoman_Cape' Material Channel 1 refers to material property '_BumpMap' but no such property exists. UnityEngine.Debug:LogError(Object, Object) UMA.SlotData:Validate() (at Assets/UMA/Core/StandardAssets/UMA/Scripts/SlotData.cs:279) UMA.UMARecipe:Validate() (at Assets/UMA/Core/StandardAssets/UMA/Scripts/UMAData.cs:504) UMA.UMAData:Validate() (at Assets/UMA/Core/StandardAssets/UMA/Scripts/UMAData.cs:291) UMA.UMAGeneratorBuiltin:HandleDirtyUpdate(UMAData) (at Assets/UMA/Core/StandardAssets/UMA/Scripts/UMAGeneratorBuiltin.cs:208) UMA.UMAGeneratorBuiltin:OnDirtyUpdate() (at Assets/UMA/Core/StandardAssets/UMA/Scripts/UMAGeneratorBuiltin.cs:291) UMA.UMAGeneratorBuiltin:Work() (at Assets/UMA/Core/StandardAssets/UMA/Scripts/UMAGeneratorBuiltin.cs:148) UMA.UMAGeneratorBuiltin:Update() (at Assets/UMA/Core/StandardAssets/UMA/Scripts/UMAGeneratorBuiltin.cs:101) Slot 'TribesWoman_Cape' Material Channel 2 refers to material property '_SpecGlossMap' but no such property exists. UnityEngine.Debug:LogError(Object, Object) UMA.SlotData:Validate() (at Assets/UMA/Core/StandardAssets/UMA/Scripts/SlotData.cs:279) UMA.UMARecipe:Validate() (at Assets/UMA/Core/StandardAssets/UMA/Scripts/UMAData.cs:504) UMA.UMAData:Validate() (at Assets/UMA/Core/StandardAssets/UMA/Scripts/UMAData.cs:291) UMA.UMAGeneratorBuiltin:HandleDirtyUpdate(UMAData) (at Assets/UMA/Core/StandardAssets/UMA/Scripts/UMAGeneratorBuiltin.cs:208) UMA.UMAGeneratorBuiltin:OnDirtyUpdate() (at Assets/UMA/Core/StandardAssets/UMA/Scripts/UMAGeneratorBuiltin.cs:291) UMA.UMAGeneratorBuiltin:Work() (at Assets/UMA/Core/StandardAssets/UMA/Scripts/UMAGeneratorBuiltin.cs:148) UMA.UMAGeneratorBuiltin:Update() (at Assets/UMA/Core/StandardAssets/UMA/Scripts/UMAGeneratorBuiltin.cs:101)
  4. Where is the CELTS & VIKINGS FEMALE COSTUME PACK FOR UNITY UMA pack? I don't see it in the downloads.
  5. I am also seeing issues with this pack aside from the double sided shader issue. I also get the messages regarding the following: Slot 'CV_Cloak_A' Material Channel 0 refers to material property '_MainTex' but no such property exists.Slot 'CV_Cloak_A' Material Channel 1 refers to material property '_BumpMap' but no such property exists.Slot 'CV_Cloak_A' Material Channel 2 refers to material property '_SpecGlossMap' but no such property exists. As well as the same errors for some hair. Are these solved by double sided shader? Also, it complains about the HP_MaleHead_A being not available. I see some of the assets for this head, but not the Overlay asset. I changed to HP_MaleHead_B and then I got the other issues with _MainTex, etc.
  6. Actually Unity shows over 280k for the scene and that's when I just have the UMA clothed character and a plane for the ground in the scene.
  7. Nevermind. When I closed and re-opened Unity, the errors went away and it worked. But I have to say that the polygon count is ridiculously high. The male model with paladin armor (minus the helmet) was over 270k. That's not game ready at all. I'll try some poly reduction using Simple LOD, but not sure it it can be reduced enough.
  8. OK, so if I drag the folders into Global and Rebuild the library then I get the recipes. I'm trying out the Paladin Male set and so far only the hair works. When I try other parts, I get an error like the following: Error: Materials are missing on Asset: PAL_Boots OVERLAY. Have you imported all packages? I made sure to import the Unity package and also the SpecMaterial package, but not success.
  9. Are there instructions for adding the UMA clothing to the UMA Global Library so they are available as recipes? I tried dragging the UMA objects to the Global Library, but nothing happens. I must be missing something.
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