tomjscott Posted January 24, 2020 Share Posted January 24, 2020 I get the following errors when trying to use the Tribeswoman cape: Slot 'TribesWoman_Cape' Material Channel 0 refers to material property '_MainTex' but no such property exists. UnityEngine.Debug:LogError(Object, Object) UMA.SlotData:Validate() (at Assets/UMA/Core/StandardAssets/UMA/Scripts/SlotData.cs:279) UMA.UMARecipe:Validate() (at Assets/UMA/Core/StandardAssets/UMA/Scripts/UMAData.cs:504) UMA.UMAData:Validate() (at Assets/UMA/Core/StandardAssets/UMA/Scripts/UMAData.cs:291) UMA.UMAGeneratorBuiltin:HandleDirtyUpdate(UMAData) (at Assets/UMA/Core/StandardAssets/UMA/Scripts/UMAGeneratorBuiltin.cs:208) UMA.UMAGeneratorBuiltin:OnDirtyUpdate() (at Assets/UMA/Core/StandardAssets/UMA/Scripts/UMAGeneratorBuiltin.cs:291) UMA.UMAGeneratorBuiltin:Work() (at Assets/UMA/Core/StandardAssets/UMA/Scripts/UMAGeneratorBuiltin.cs:148) UMA.UMAGeneratorBuiltin:Update() (at Assets/UMA/Core/StandardAssets/UMA/Scripts/UMAGeneratorBuiltin.cs:101) Slot 'TribesWoman_Cape' Material Channel 1 refers to material property '_BumpMap' but no such property exists. UnityEngine.Debug:LogError(Object, Object) UMA.SlotData:Validate() (at Assets/UMA/Core/StandardAssets/UMA/Scripts/SlotData.cs:279) UMA.UMARecipe:Validate() (at Assets/UMA/Core/StandardAssets/UMA/Scripts/UMAData.cs:504) UMA.UMAData:Validate() (at Assets/UMA/Core/StandardAssets/UMA/Scripts/UMAData.cs:291) UMA.UMAGeneratorBuiltin:HandleDirtyUpdate(UMAData) (at Assets/UMA/Core/StandardAssets/UMA/Scripts/UMAGeneratorBuiltin.cs:208) UMA.UMAGeneratorBuiltin:OnDirtyUpdate() (at Assets/UMA/Core/StandardAssets/UMA/Scripts/UMAGeneratorBuiltin.cs:291) UMA.UMAGeneratorBuiltin:Work() (at Assets/UMA/Core/StandardAssets/UMA/Scripts/UMAGeneratorBuiltin.cs:148) UMA.UMAGeneratorBuiltin:Update() (at Assets/UMA/Core/StandardAssets/UMA/Scripts/UMAGeneratorBuiltin.cs:101) Slot 'TribesWoman_Cape' Material Channel 2 refers to material property '_SpecGlossMap' but no such property exists. UnityEngine.Debug:LogError(Object, Object) UMA.SlotData:Validate() (at Assets/UMA/Core/StandardAssets/UMA/Scripts/SlotData.cs:279) UMA.UMARecipe:Validate() (at Assets/UMA/Core/StandardAssets/UMA/Scripts/UMAData.cs:504) UMA.UMAData:Validate() (at Assets/UMA/Core/StandardAssets/UMA/Scripts/UMAData.cs:291) UMA.UMAGeneratorBuiltin:HandleDirtyUpdate(UMAData) (at Assets/UMA/Core/StandardAssets/UMA/Scripts/UMAGeneratorBuiltin.cs:208) UMA.UMAGeneratorBuiltin:OnDirtyUpdate() (at Assets/UMA/Core/StandardAssets/UMA/Scripts/UMAGeneratorBuiltin.cs:291) UMA.UMAGeneratorBuiltin:Work() (at Assets/UMA/Core/StandardAssets/UMA/Scripts/UMAGeneratorBuiltin.cs:148) UMA.UMAGeneratorBuiltin:Update() (at Assets/UMA/Core/StandardAssets/UMA/Scripts/UMAGeneratorBuiltin.cs:101) Quote Link to comment Share on other sites More sharing options...
tomjscott Posted January 24, 2020 Author Share Posted January 24, 2020 OK, so it looks like the double sided shader solves this. However, how do I fix the issue where the body is invisible around the neck area? Quote Link to comment Share on other sites More sharing options...
admin Posted January 24, 2020 Share Posted January 24, 2020 Is that the default UMA Female, as it shouldn't show like that Ill take a look on Monday Steve Quote Link to comment Share on other sites More sharing options...
tomjscott Posted January 27, 2020 Author Share Posted January 27, 2020 It is a clone of the default female with Elf ears added. I don't think the ears would cause the problem though. [EDIT] I also tried with just the base female and the same thing happens. If I change the Trousers and Tabard recipes to not hide the torso then the neck is visible, but the skin pokes through the breast area a little bit. Quote Link to comment Share on other sites More sharing options...
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