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Zafuri

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Zafuri last won the day on July 23 2018

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  1. Also might i suggest looking up Secret Anorak on Youtube if you have not already done so, it is his tutorials that taught me all about UMA, a few videos in and you will feel like an expert. If the forum allows links then this is to the first of his videos. https://www.youtube.com/watch?v=qzJeMWNEhWM&list=PLkDHFObfS19zFVfbrfB14P-u5QJJQyvtP
  2. Zafuri

    Color Shot

    Thank you for your reply, I may well give Fuse another go as they have gone down hill since last year and i know you can't download Fuse files from the forum for free. A horse and Buggy would be cool, Steve i think is bogged down, i paid him last year to make a steampunk environment so hopefully he isn't too far off of completing that but his main focus at the moment i think is with UMA.
  3. Zafuri

    Color Shot

    This looks amazing, i recognised the artwork immidiately as i have the same pack in Unreal. I would love to know, are these from the UMA packs victorian gent etc? i want to move over to unreal engine but the only thing holding me back is i cannot model people to pad out a scene like you have done here but this looks like the answer to the problem.
  4. I live in the uk too, i moved out of a victorian terrace just last year, i have a fascination with steampunk and the amount of detail that goes into everything, i will definitely be following this, there is so many possibilities for different environments but hardly any assets available anywhere. On unreal engines marketplace they have an airship that looks good, I'm back using unity now as there is much more support available fot it.
  5. Hi there, Steampunk environments would be cool, there is not a lot on old Victorian steampunk environments and i think you could fill a gap in the market there, i added just a couple of google pics as reference to the awesome potential you could have with it. Although these pics are probably the copy right of someone else it shows that some really big noisy city environments would be possible. Paul
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