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Showing content with the highest reputation since 10/31/2012 in all areas

  1. Version 1.0.0

    715 downloads

    OBM for UMA Please wait 15minutes before downloading this pack
    10 points
  2. Thank you, really apreciate that - it does look so much better doesnt it - nice download area now!
    9 points
  3. Version 1.0.0

    405 downloads

    UMA 2.5 and above HairStyles Pack
    7 points
  4. Version 1.0.0

    178 downloads

    Elementalist/Enchanter DUO pack for UMA
    5 points
  5. Version 1.0.0

    462 downloads

    Anglo Saxon Environment pack GENERIC formats
    5 points
  6. Version 1.0.0

    257 downloads

    Samurai Warrior for Unity UMA 2.5 and above.
    5 points
  7. Version 1.0.0

    304 downloads

    Thanks for your interest in this pack - to help with UMA production, Arteria runs a support fund for UMA - if you would like to make a voluntary payment on this - please use the link below to help with a $25 payment. It all helps! https://arteria3d.myshopify.com/products/uma-costume-fund
    4 points
  8. Version 1.0.0

    259 downloads

    Grandeur Wizard Costume for Unity UMA 2.5 and above
    4 points
  9. Forum looks great now. Thanks Steve.
    4 points
  10. Version 1.0.0

    13 downloads

    This Roman Solder Costume for Unity UMA, is for the Stunner John Avatar. This Avatar can be downloaded for free from the Unity Asset Store via the pack 'Stunner Jane & John'
    3 points
  11. Hi, is there a water well on one of the packages? Thanks.
    3 points
  12. 151 downloads

    Iclone Egypt Pack
    3 points
  13. Version 1.0.0

    158 downloads

    The Gambeson for Unity UMA
    2 points
  14. Version 1.0.0

    280 downloads

    Tribesman & Woman UMA Costume pack
    2 points
  15. Version 1.0.0

    209 downloads

    The 'Viking Females Village Series' Modular Clothing Pack is designed for Unity 5 UMA 2.5 Character system..Great if you need to popular your viking, or medieval scene with a collection of unique and authentic costume styles. The pack contains 20 unique clothing items that will work in a modular system together, allowing you to swap out one Dress for another, and the accessories still work and conform to the new selection. Pack Contains: 19 Slots 19 Overlays 19 Wardrobe Recipes
    2 points
  16. Version 1.0.0

    279 downloads

    Ranger V1
    2 points
  17. Remove those script as they are for unity 5-4 and earlier untiy 2018 no more use this
    2 points
  18. 2 points
  19. Steve is definitely still active, I talk to him nearly three times a week because of the exclusive work I've given him. Obviously because my own work is injecting funds into Arteria, this gives Steve a lot of breathing room and time to work on his Arteria line as well as my own work. So don't worry, Steve isn't going anywhere
    2 points
  20. OBF will be released Monday evening!
    2 points
  21. I would LOVE to see Victorian steampunk environments, vehicles, characters and even whole levels. I'm currently using Leadwerks, but I also use Unity3D as well. Mike
    2 points
  22. Hi there, Steampunk environments would be cool, there is not a lot on old Victorian steampunk environments and i think you could fill a gap in the market there, i added just a couple of google pics as reference to the awesome potential you could have with it. Although these pics are probably the copy right of someone else it shows that some really big noisy city environments would be possible. Paul
    2 points
  23. Wow, youve got my interest with those pics, they are very inspirational. For some time now ive wanted to do a steampunk pack. Living in the UK, Victorian Buildings are everywhere, so its easy to source ideas, and then combine the steampunk elements. Stay tuned!
    2 points
  24. 446 downloads

    The witch
    2 points
  25. 156 downloads

    Iclone Middle East Pack
    2 points
  26. A customer asked where the pack is, and i couldnt find it - it wasnt showing, so i reuploaded
    2 points
  27. 310 downloads

    SciFi Marine Generic
    2 points
  28. 217 downloads

    Christmas Santa Pack
    2 points
  29. Steve, Not really into this UMA stuff, but I see it might be useful in the future for me and I like to get in on the "ground floor" of your ideas and projects and like to support your work. Keep it up. David Robinson http://www.arrcomm.org
    2 points
  30. Just waiting for a few questions to be answered by the developer, so I can be 100% confident of the transition. I definatally don't want to get into any coding areas with this, as its not my area, but from what I see thus far, I don't need to. Im curious about adding the arm and leg armour elements to see if that's straight forward
    2 points
  31. yes broken download link, use this one instead http://www.arteria-gaming.net/envio_a0sdsadsadsa8das8d0sa8d09saidisa90udsaudsadsadsadsad/OCTOBER%202010/Arteria3dMonastryPack_V2.rar
    2 points
  32. Because models have to conform to a specific design style for the base characters, Not too bad for the sci fi kit - and indeed a new update will feature all the sci fi styled characters as part of the sci fi base. I am confused with the bone count, as the female uses exactly the same rig as the males - ill take a look at this later in the week. The reason the male and female are different in terms of how they are done, is because as you can imagine, its been a huge learning curve in how to do these base packs and make them so customers are happy with how they are done. The consensus originally was to have a character system that provides different mesh groups, that hide or unhide, and swap out - hence the male worked like this. Then customers wanted a system where a naked base character was visible at all times, with the mesh elements added on top - hence the female version. To be honest, making these characters is such a huge time consuming situation, that to actually get them to the point of release as we did, was incredible. Going back to your idea of you asking why all characters don't use this system - the main answer to that, is file size of exports. The male character for example take a long time to export, and very very fiddly due to its size. Adding dozens of other styles atop this character would result in an export nightmare scenario. As most customers don't have the necessary experience(from emails received) to merge singular costumes together in their game engine, its imperative that the format for the time being always remains whereby the entire character costume styles are in one file export, rather than split per costume. Also, I am looking to re-invent the base male this year, and maybe approach in a different way. All ideas welcome
    2 points
  33. 138 downloads

    Iclone Shanty Town 1
    2 points
  34. 496 downloads

    Cartoon Medieval Worldbuilder
    2 points
  35. 992 downloads

    Medieval Sewer Construction Kit
    1 point
  36. 2,547 downloads

    Link1 generic. Link2 unity
    1 point
  37. Version 1.0.0

    231 downloads

    V1
    1 point
  38. 690 downloads

    modlar castle sections
    1 point
  39. 568 downloads

    Action FPS Music Pack
    1 point
  40. 567 downloads

    Total Horror
    1 point
  41. 703 downloads

    Skeleton Warrior
    1 point
  42. 661 downloads

    Grolt The Ogre
    1 point
  43. Fbx 2012 using Esenthel
    1 point
  44. 244 downloads

    Elven Warrior UMA2
    1 point
  45. Are all the products based around Unity? From what I understand the unity part would just be an option like Torque used to be.
    1 point
  46. Even though most if not all of the Arteria store pages say there is a Unity package for the product, very few actually have one. The list of included file formats on the store page is simply copied and pasted to every page. FBX and DAE will import into Unity. You will most likely need to assign material to textures. I also tend to reorganize the folder structure since Steve is inconsistent on where he puts stuff from package to package. Personally, as I go to work with Arteria packages, I clean everything up, delete anything I don't need (like .x files), and then create a Unity package for that model. I put them into Models/[package name] with subfolders of Materials and Textures specifically for that model. It keeps things a little better organized.
    1 point
  47. The best would be some ad hoc agreement via private meesages. For example we need male/female unification, so we can agree, that you will do it non exclusively for us for some price. Etc...
    1 point
  48. Ok thanks Steve, I have wrote to you this week, just waiting for the model to make a game for a customer... thanks
    1 point
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