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I get the following errors when trying to use the Tribeswoman cape:

 

Slot 'TribesWoman_Cape' Material Channel 0 refers to material property '_MainTex' but no such property exists.
UnityEngine.Debug:LogError(Object, Object)
UMA.SlotData:Validate() (at Assets/UMA/Core/StandardAssets/UMA/Scripts/SlotData.cs:279)
UMA.UMARecipe:Validate() (at Assets/UMA/Core/StandardAssets/UMA/Scripts/UMAData.cs:504)
UMA.UMAData:Validate() (at Assets/UMA/Core/StandardAssets/UMA/Scripts/UMAData.cs:291)
UMA.UMAGeneratorBuiltin:HandleDirtyUpdate(UMAData) (at Assets/UMA/Core/StandardAssets/UMA/Scripts/UMAGeneratorBuiltin.cs:208)
UMA.UMAGeneratorBuiltin:OnDirtyUpdate() (at Assets/UMA/Core/StandardAssets/UMA/Scripts/UMAGeneratorBuiltin.cs:291)
UMA.UMAGeneratorBuiltin:Work() (at Assets/UMA/Core/StandardAssets/UMA/Scripts/UMAGeneratorBuiltin.cs:148)
UMA.UMAGeneratorBuiltin:Update() (at Assets/UMA/Core/StandardAssets/UMA/Scripts/UMAGeneratorBuiltin.cs:101)
 

Slot 'TribesWoman_Cape' Material Channel 1 refers to material property '_BumpMap' but no such property exists.
UnityEngine.Debug:LogError(Object, Object)
UMA.SlotData:Validate() (at Assets/UMA/Core/StandardAssets/UMA/Scripts/SlotData.cs:279)
UMA.UMARecipe:Validate() (at Assets/UMA/Core/StandardAssets/UMA/Scripts/UMAData.cs:504)
UMA.UMAData:Validate() (at Assets/UMA/Core/StandardAssets/UMA/Scripts/UMAData.cs:291)
UMA.UMAGeneratorBuiltin:HandleDirtyUpdate(UMAData) (at Assets/UMA/Core/StandardAssets/UMA/Scripts/UMAGeneratorBuiltin.cs:208)
UMA.UMAGeneratorBuiltin:OnDirtyUpdate() (at Assets/UMA/Core/StandardAssets/UMA/Scripts/UMAGeneratorBuiltin.cs:291)
UMA.UMAGeneratorBuiltin:Work() (at Assets/UMA/Core/StandardAssets/UMA/Scripts/UMAGeneratorBuiltin.cs:148)
UMA.UMAGeneratorBuiltin:Update() (at Assets/UMA/Core/StandardAssets/UMA/Scripts/UMAGeneratorBuiltin.cs:101)
 

Slot 'TribesWoman_Cape' Material Channel 2 refers to material property '_SpecGlossMap' but no such property exists.
UnityEngine.Debug:LogError(Object, Object)
UMA.SlotData:Validate() (at Assets/UMA/Core/StandardAssets/UMA/Scripts/SlotData.cs:279)
UMA.UMARecipe:Validate() (at Assets/UMA/Core/StandardAssets/UMA/Scripts/UMAData.cs:504)
UMA.UMAData:Validate() (at Assets/UMA/Core/StandardAssets/UMA/Scripts/UMAData.cs:291)
UMA.UMAGeneratorBuiltin:HandleDirtyUpdate(UMAData) (at Assets/UMA/Core/StandardAssets/UMA/Scripts/UMAGeneratorBuiltin.cs:208)
UMA.UMAGeneratorBuiltin:OnDirtyUpdate() (at Assets/UMA/Core/StandardAssets/UMA/Scripts/UMAGeneratorBuiltin.cs:291)
UMA.UMAGeneratorBuiltin:Work() (at Assets/UMA/Core/StandardAssets/UMA/Scripts/UMAGeneratorBuiltin.cs:148)
UMA.UMAGeneratorBuiltin:Update() (at Assets/UMA/Core/StandardAssets/UMA/Scripts/UMAGeneratorBuiltin.cs:101)
 

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Is that the default UMA Female, as it shouldn't show like that

Ill take a look on Monday

Steve

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It is a clone of the default female with Elf ears added. I don't think the ears would cause the problem though.

 

[EDIT]

I also tried with just the base female and the same thing happens. If I change the Trousers and Tabard recipes to not hide the torso then the neck is visible, but the skin pokes through the breast area a little bit.

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