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Ender151

Graphics help on Demon Armour

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Hello, I'm having trouble getting the graphics quality of the model to appear high quality. I'm using the UMA demon armour model. Here is what the model should look like, but here is what it looks like in my Unity scene. I'm using post processing, reflection probes, etc. but can't seem to get the quality to improve. I'm still a bit new to Unity so I'm afraid I'm missing some basics of how to get the model to appear as it should. Any help would be greatly appreciated, thank you!

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It looks like the spec map is receiving lots of gloss from the surrounding lighting, and that's causing the over burden on the normal map detailsĀ 

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