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  3. Well. Please Ignore. Found out the issue. Have to drag the Pack folders to the Global Library. Global Library Pack The global library is an option available from the UMA menu. Just select UMA, and then “Global Library Window”. http://umacommunity.boards.net/thread/13/uma-2-6-faq
  4. Hi, I downloaded the Paladin Uma Male/Female. But I get the following error in all the recipes. Do I need to do anything to use the default recipes ? Thanks in advance.
  5. They are rigged to the hand bones only I can supply them separate and will do this in an update this month Steve
  6. In some soldiers, the sword and the shield are part of to the humanoid mesh - They should be parented to the hands. The sword goes through the body as well - Is it possible that you make the weapons separate on these soldiers and let the users add weapons like it is done in any other character? It would be better not to have weapons part of the soldier at all. Thanks.
  7. It is a clone of the default female with Elf ears added. I don't think the ears would cause the problem though. [EDIT] I also tried with just the base female and the same thing happens. If I change the Trousers and Tabard recipes to not hide the torso then the neck is visible, but the skin pokes through the breast area a little bit.
  8. Is that the default UMA Female, as it shouldn't show like that Ill take a look on Monday Steve
  9. OK, so it looks like the double sided shader solves this. However, how do I fix the issue where the body is invisible around the neck area?
  10. I get the following errors when trying to use the Tribeswoman cape: Slot 'TribesWoman_Cape' Material Channel 0 refers to material property '_MainTex' but no such property exists. UnityEngine.Debug:LogError(Object, Object) UMA.SlotData:Validate() (at Assets/UMA/Core/StandardAssets/UMA/Scripts/SlotData.cs:279) UMA.UMARecipe:Validate() (at Assets/UMA/Core/StandardAssets/UMA/Scripts/UMAData.cs:504) UMA.UMAData:Validate() (at Assets/UMA/Core/StandardAssets/UMA/Scripts/UMAData.cs:291) UMA.UMAGeneratorBuiltin:HandleDirtyUpdate(UMAData) (at Assets/UMA/Core/StandardAssets/UMA/Scripts/UMAGeneratorBuiltin.cs:208) UMA.UMAGeneratorBuiltin:OnDirtyUpdate() (at Assets/UMA/Core/StandardAssets/UMA/Scripts/UMAGeneratorBuiltin.cs:291) UMA.UMAGeneratorBuiltin:Work() (at Assets/UMA/Core/StandardAssets/UMA/Scripts/UMAGeneratorBuiltin.cs:148) UMA.UMAGeneratorBuiltin:Update() (at Assets/UMA/Core/StandardAssets/UMA/Scripts/UMAGeneratorBuiltin.cs:101) Slot 'TribesWoman_Cape' Material Channel 1 refers to material property '_BumpMap' but no such property exists. UnityEngine.Debug:LogError(Object, Object) UMA.SlotData:Validate() (at Assets/UMA/Core/StandardAssets/UMA/Scripts/SlotData.cs:279) UMA.UMARecipe:Validate() (at Assets/UMA/Core/StandardAssets/UMA/Scripts/UMAData.cs:504) UMA.UMAData:Validate() (at Assets/UMA/Core/StandardAssets/UMA/Scripts/UMAData.cs:291) UMA.UMAGeneratorBuiltin:HandleDirtyUpdate(UMAData) (at Assets/UMA/Core/StandardAssets/UMA/Scripts/UMAGeneratorBuiltin.cs:208) UMA.UMAGeneratorBuiltin:OnDirtyUpdate() (at Assets/UMA/Core/StandardAssets/UMA/Scripts/UMAGeneratorBuiltin.cs:291) UMA.UMAGeneratorBuiltin:Work() (at Assets/UMA/Core/StandardAssets/UMA/Scripts/UMAGeneratorBuiltin.cs:148) UMA.UMAGeneratorBuiltin:Update() (at Assets/UMA/Core/StandardAssets/UMA/Scripts/UMAGeneratorBuiltin.cs:101) Slot 'TribesWoman_Cape' Material Channel 2 refers to material property '_SpecGlossMap' but no such property exists. UnityEngine.Debug:LogError(Object, Object) UMA.SlotData:Validate() (at Assets/UMA/Core/StandardAssets/UMA/Scripts/SlotData.cs:279) UMA.UMARecipe:Validate() (at Assets/UMA/Core/StandardAssets/UMA/Scripts/UMAData.cs:504) UMA.UMAData:Validate() (at Assets/UMA/Core/StandardAssets/UMA/Scripts/UMAData.cs:291) UMA.UMAGeneratorBuiltin:HandleDirtyUpdate(UMAData) (at Assets/UMA/Core/StandardAssets/UMA/Scripts/UMAGeneratorBuiltin.cs:208) UMA.UMAGeneratorBuiltin:OnDirtyUpdate() (at Assets/UMA/Core/StandardAssets/UMA/Scripts/UMAGeneratorBuiltin.cs:291) UMA.UMAGeneratorBuiltin:Work() (at Assets/UMA/Core/StandardAssets/UMA/Scripts/UMAGeneratorBuiltin.cs:148) UMA.UMAGeneratorBuiltin:Update() (at Assets/UMA/Core/StandardAssets/UMA/Scripts/UMAGeneratorBuiltin.cs:101)
  11. Where is the CELTS & VIKINGS FEMALE COSTUME PACK FOR UNITY UMA pack? I don't see it in the downloads.
  12. I am also seeing issues with this pack aside from the double sided shader issue. I also get the messages regarding the following: Slot 'CV_Cloak_A' Material Channel 0 refers to material property '_MainTex' but no such property exists.Slot 'CV_Cloak_A' Material Channel 1 refers to material property '_BumpMap' but no such property exists.Slot 'CV_Cloak_A' Material Channel 2 refers to material property '_SpecGlossMap' but no such property exists. As well as the same errors for some hair. Are these solved by double sided shader? Also, it complains about the HP_MaleHead_A being not available. I see some of the assets for this head, but not the Overlay asset. I changed to HP_MaleHead_B and then I got the other issues with _MainTex, etc.
  13. The Gambeson for Unity UMA View File The Gambeson for Unity UMA Submitter admin Submitted 01/09/2020 Category UMA  
  14. Version 1.0.0

    37 downloads

    The Gambeson for Unity UMA
  15. Indian Ornate Palace for Unity View File Indian Ornate Palace for Unity Submitter admin Submitted 01/08/2020 Category Unity Levels (NEW)  
  16. Version 1.0.0

    25 downloads

    Indian Ornate Palace for Unity
  17. Medieval Monk for Unity UMA View File Medieval Monk for Unity UMA Submitter admin Submitted 01/08/2020 Category UMA  
  18. Version 1.0.0

    34 downloads

    Medieval Monk for Unity UMA
  19. Fuse is a separate section entirely, can you email at yertari@msn.com. The Palace will be added, just had to do some maintenance on it. Will upload tomorrow Steve
  20. i purchased a viking character for fuse, how do i get it?

     

     

    almost a month with no response, i want a refund

     

  21. Thank you so much for your kind words and support
  22. Quick question on what I should and shouldn't be able to see based off the lifetime membership. In many of the categories under downloads I see only a limited set of items for example: Fuse has only 1 item, Leather Armor Unity PBR 1 item, Wagon Also don't see the India Palace Pack (Which is gorgeous) I am not actually sure if the membership is supposed to give me access to all content, or if some of it still requires payment, or if there are different membership levels. Please let me know what I need to do to gain access to additional content. Thank you, Duby
  23. New customer downloading the Celts and Vikings Pack as well as a few other items purchased. Excited to see this is a valid business with dedicated people behind it. We (our family) live in Florida😎 and are working on setting up a new Indie Game Development Venture. We had a few dollars left after the holidays and figured we would use it to pick up some assets from someone new to us😀. Forming valuable partnerships like this makes for a solid foundation. Happy New Year🤩. I will run it past the wife to see if I can become a Life Time Member. Very glad to see this thread as my son and I discussed this very thing earlier today. Will tell him about the free Ciconia two sided shaders on the Asset Store. We wondered how to make one sided items to be two sided. Awesome!
  24. Hello, I'm new here, im trying to find some links, but it says im not permitted to download the file, what i have to do?

  25. hello, looking for fuse link, what do i need?

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